It's the first question we ask of each other: where do you come from? Where were you born?
Stories start with environments, characters, with homes.
Here's a sampling of each, born from the rat's nest in my head.


Finished Pieces
Added: November 2007

Ravnica Plains New!
Client: Wizards of the Coast
Project: Ravnica Card Set
Art Director: Jeremy Cranford
Media: Photoshop 6.0
Ravnica Mountains New!
Client: Wizards of the Coast
Project: Ravnica Card Set
Art Director: Jeremy Cranford
Media: Photoshop 6.0
Ravnica Forest New!
Client: Wizards of the Coast
Project: Ravnica Card Set
Art Director: Jeremy Cranford
Media: Photoshop 6.0
Project 65 New!
Client: Thinkwell Production and Design
Project: Project 65
Art Director: Seth Cover
Media: Photoshop 6.0
Holla's Mountain New!
Client: Microsoft
Project: Mythica World design
Art Director: Corey Dangel/ Sherry Floyd
Media: Photoshop 6.0
Goblin Mines New!
Client: Hidden City Games
Project: Clout
Art Director: Jesper Myrfors
Media: Photoshop 6.0
Jazz Club New!
Client: Ramsey Avery Design
Project: Club No.10
Art Director: Ramsey Avery
Media: Photoshop 6.0
Cinder Wall
Client: Wizards of the Coast
Project: 8th Edition Card Deck
Art Director: Jeremy Cranford
Media: Photoshop 6.0
Valley of the Jedi
Client: Wizards of the Coast
Project: Power of the Jedi Sourcebook
Art Director: Sean Glenn
Media: Painter 7.0
WaterMoth Show Finale
Client: Thinkwell Design and Production
Project: Theme Park Design
Art Director: Ramsey Avery/Seth Cover
Media: Photoshop 6.0/Painter 7.0
Wirewood Lodge
Client: Wizards of the Coast
Project: Onslaught Card Deck
Art Director: Dana Knutson
Media: Painter 7.0
Ambush
Client: Dragon Magazine
Project: Tempest on the Steppes
Art Director: Peter Whitley
Media: Painter 6.01
Yavimaya Beach
Client: Wizards of the Coast
Project: Urza's Destiny (conceptual development)
Art Director: Ron Spears
Media: Graphite
Cliffside
Client: Artifact Entertainment
Project: Horizons (an online Role-Playing Game)
Art Director: Douglas Shuler
Media: Painter 6.01
Sith Mausoleum
Client: Star Wars Gamer Magazine
Project: Secrets of the Sith (article)
Art Director: Kyle Hunter
Media: Photoshop 6.0
Dryad City
Client: Artifact Entertainment
Project: Horizons (an online Role-Playing Game)
Art Director: Douglas Shuler
Media: Painter 6.01
Goblin Dwelling
Client: Wizards of the Coast
Project: Portal III (conceptual development)
Art Director: Jeremy Cranford
Media: Graphite
Martyr's Tomb
Client: Wizards of the Coast
Project: Odyssey card deck
Art Director: Dana Knutson
Media: Painter 6.0
Planar Metropolis
Client: Wizards of the Coast (TSR)
Project: The Elite Level Handbook
Art Director: Dawn Murin
Media: Painter 7.0
Tanyl
Client: Artifact Entertainment
Project: Horizons (an online Role-Playing Game)
Art Director: Douglas Shuler
Media: Painter 6.01
Tazoon
Client: Artifact Entertainment
Project: Horizons (an online Role-Playing Game)
Art Director: Douglas Shuler
Media: Photoshop 5.5 and Painter 6.0
Wizard's Tower
Client: Wizards of the Coast (TSR)
Project: The Elite Level Handbook
Art Director: Dawn Murin
Media: Painter 7.0



Roughs

Bug Badlands 02
Client: Hasbro (the Fantasy Factory)
Project: Centipede
Art Director: Deon Nuckols and Matt Mattus
Media: Marker and Pen
Cut-Stone Path
Client: Artifact Entertainment
Project: Horizons (an online Role-Playing Game)
Art Director: Douglas Shuler
Media: Marker and Pen
Fungus Forest
Client: Hasbro (the Fantasy Factory)
Project: Centipede
Art Director: Deon Nuckols and Matt Mattus
Media: Marker and Pen

Canyon of Guts
Client: Hasbro (the Fantasy Factory)
Project: Centipede
Art Director: Deon Nuckols and Matt Mattus
Media: Pen
Cliffside Door
Client: Artifact Entertainment
Project: Horizons (an online Role-Playing Game)
Art Director: Douglas Shuler
Media: Marker and Pen
Farm Fort
Client: Artifact Entertainment
Project: Horizons (an online Role-Playing Game)
Art Director: Douglas Shuler
Media: Marker and Gel Pen
Harmonic Warden
Client: Hasbro (the Fantasy Factory)
Project: Centipede
Art Director: Deon Nuckols and Matt Mattus
Media: Marker and Pen
Husk Forest
Client: Hasbro (the Fantasy Factory)
Project: Centipede
Art Director: Deon Nuckols and Matt Mattus
Media: Marker and Pen
Jungle
Client: Hasbro (the Fantasy Factory)
Project: Centipede
Art Director: Deon Nuckols and Matt Mattus
Media: Acrylic
Kroog
Client: Wizards of the Coast
Project: the Brothers War (movie proposal)
Art Director: Chaz Elliot
Media: Graphite
Plain
Client: Hasbro (the Fantasy Factory)
Project: Centipede
Art Director: Deon Nuckols and Matt Mattus
Media: Marker and Pen
Swamp 01
Client: Hasbro (the Fantasy Factory)
Project: Centipede
Art Director: Deon Nuckols and Matt Mattus
Media: Painter 6.0
Swamp 02
Client: Hasbro (the Fantasy Factory)
Project: Centipede
Art Director: Deon Nuckols and Matt Mattus
Media: Painter 6.0
Tazoon 01
Client: Artifact Entertainment
Project: Horizons (an online Role-Playing Game)
Art Director: Douglas Shuler
Media: Graphite
Tazoon Aerial View
Client: Artifact Entertainment
Project: Horizons (an online Role-Playing Game)
Art Director: Douglas Shuler
Media: Marker and Graphite
Tazoon Bridge
Client: Artifact Entertainment
Project: Horizons (an online Role-Playing Game)
Art Director: Douglas Shuler
Media: Marker
Tazoon Interior
Client: Artifact Entertainment
Project: Horizons (an online Role-Playing Game)
Art Director: Douglas Shuler
Media: Marker
Tazoon Street 02
Client: Artifact Entertainment
Project: Horizons (an online Role-Playing Game)
Art Director: Douglas Shuler
Media: Marker
Tectria 01
Client: Hasbro (the Fantasy Factory)
Project: Centipede (the city of Tectria)
Art Director: Deon Nuckols and Matt Mattus
Media: Marker
Tectria 02
Client: Hasbro (the Fantasy Factory)
Project: Centipede (the city of Tectria)
Art Director: Deon Nuckols and Matt Mattus
Media: Marker and Pen
Tectria Factory Interior
Client: Hasbro (the Fantasy Factory)
Project: Centipede (the city of Tectria)
Art Director: Deon Nuckols and Matt Mattus
Media: Marker

ALL content on this Web site is copyright the client named, unless otherwise noted.
Redistribution of said artwork constitutes a violation of copyright, and trust me, you don't want to be bitten by these dogs.